Visual Gameplay Designer is an essential Level Design Tool developed for your video game development tasks.
About Visual Gameplay Designer
Visual Gameplay Designer is a professional visual authoring tool for designing, prototyping, and scaling interactive worlds and gameplay systems. It enables game and level designers to build gameplay logic, events, and narrative flows directly on maps through a modular, visual-first approach, drastically reducing iteration time and bridging the gap between creative vision and technical implementation. The tool clearly separates visuals, logic, and data, enabling rapid prototyping, persistent assets, and scalable workflows suitable for both small teams and complex productions. Visual Gameplay Designer integrates seamlessly with the PlaySys Interaction Framework, extending its development tools with a dedicated visual layer for gameplay design and interaction logic.
Unlimited Maps
Import screenshots or map concepts
Node Based
Connect nodes to define the logic
Project
Share the assets with the teamDesign directly on maps
Build gameplay logic, events, and narrative flows directly on interactive maps. Every element becomes a visual and functional node, allowing designers to iterate, test, and validate ideas instantly without breaking the creative flow.
Scalable by design
Create gameplay systems using modular, engine-agnostic logic blocks that grow with your project. From early prototypes to full production, systems remain flexible, maintainable, and free from rigid technical dependencies.
Built for real production
Seamlessly integrate with the PlaySys Interaction Framework. Visual Gameplay Designer adds a dedicated visual layer for gameplay and interaction logic, enhancing collaboration between designers and developers.